Giant Trap Hole
Trap Normal

Giant Trap Hole

  • Archetype:
  • Hole

  • View:
  • 4363




When 2 or more monsters are Special Summoned at the same time: Destroy all monsters on the field.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: Medium
55± 6/ 100
Power Score
Intrinsic 54
Deck 56

Giant Trap Hole — Power Evaluation

Final Score: 55 ± 6 · Confidence: Medium

  • Intrinsic: 54 · Deck: 56 · Meta: provisional
  • Primary role: Board breaker / Going-second · Secondary: Removal / Negation

Why it scores here

Giant Trap Hole is a conditional board wipe: it converts a set trap into destruction of every monster on the field, but only when 2 or more monsters are Special Summoned at the same time. The 33-deck sample (mostly Traptrix and Zombies shells, 1.3 copies average) confirms it is a real, practical slot, and the one-copy-or-two cost keeps the deckbuilding score high. High access to the field wipe does not earn points on its own: the trigger is narrow, the effect is symmetric, there is no recorded combo evidence to show what it converts into, and it gives no card advantage.

Axis scores

Axis Score Evidence
Accessibility 55 Set trap reached through Trap Hole and Traptrix search or set routes in the guide, and it appears in 33 decks, but there are no recorded starter or searched combo appearances (inferred, observed).
Combo & Conversion 45 The effect is a field wipe that needs a simultaneous multi-summon trigger, and no combo boards were supplied, so conversion is text-only inference (inferred).
Resource Economy 40 One trap destroys all monsters on the field, which is a multi-for-one trade, but it gives no recursion, refuel, or card advantage (verified text, inferred trade).
Effect & Interaction 55 A strong field-wide destruction effect that can punish a multi-summon line, but it is conditional on the simultaneous Special Summon trigger and destroys the user's own monsters too (verified text).
Material Utility 0 A trap card cannot be used as material, so this axis scores zero (verified card type).
Resilience & Flexibility 40 A set trap can be negated or destroyed before it resolves, and its trigger is narrow, so it survives interaction only in some spots (inferred).
Deck-Building Efficiency 80 One or two copies per deck (average 1.3, max 2), no garnet or lock restriction, and frequent co-deck partners in Traptrix shells keep it cheap to run (observed deck stats).

Calculation

Weight profile: 0.7 Board breaker / Going-second + 0.3 Removal / Negation. Intrinsic ≈ 54, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Set trap that can wipe the whole field after a simultaneous multi-summon, which can punish opponent boards
  • Cheap to run, with one or two copies per deck and no garnet or lock cost
  • Runs in 12 distinct archetypes and 33 recent decks, so it is a practical, active slot

Weaknesses

  • The trigger is narrow: it needs 2 or more monsters Special Summoned at the same time
  • The effect is symmetric and also destroys the user's own monsters
  • Gives no card advantage, recursion, or refuel
  • No recorded combo boards, so its real conversion rate is unknown

Counters / choke points

  • Negation or destruction of the set trap before it resolves
  • Single Special Summons, which avoid the 2+ simultaneous trigger

Best use

Board breaker and conditional field-wipe trap in Trap Hole and Traptrix builds. Decks: Traptrix, Zombies, Ragnaraika, Hole / Trap Hole shells.

Evidence & gaps

  • Verified: Card text: destroy all monsters on the field when 2 or more monsters are Special Summoned at the same time; Card type: Trap Card, so it cannot be material; Deck stats: 33 decks, average 1.3 copies, max 2
  • Observed: Runs in 12 distinct archetypes, led by Zombies (8 decks) and Traptrix (7 decks); Top partners are Trap Hole and Traptrix cards with 66-88% co-occurrence; Guide notes the Traptrix half of the deck is set by Sera or searched by Myrmeleo
  • Inferred: The set trap is a practical board breaker, since Trap Hole cards are routinely set in Traptrix shells; Resilience is limited because the trap can be negated before it resolves
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, so 3 copies (unlimited) is assumed no usage statistics (StatisticsCard) available, so archetype inclusion is inferred from the deck sample only no rulings supplied for simultaneous Special Summon timing











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